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Cinema 4d sculpting
Cinema 4d sculpting











command until the number of polygons reaches six figures (see HUD). Select the (polygonal) object to be sculpted (you can use one of the Sculpt objects in the Content Browser), click on the Layout button (top-right of GUI) and switch to the Sculpting layout, and subdivide the object several times using the Subdivide.This Bake function transfers the sculpted details (displacement, Normals, ambient occlusion) to low-res (i.e., few polygons) meshes. A special Bake function must be applied so that Sculpt objects can be integrated into the normal Cinema 4D workflow when they are finished.

cinema 4d sculpting

This is why Sculpting uses a special algorithm for the efficient use of memory. To be able to use the Sculpting function the object in question must have a very fine subdivision, i.e., it must have a high number of polygons. Use all the features of the sculpting system to paint stamps and stencils symmetrically onto your objects. You can add or remove materials, shape edges and much more, all of which can be categorized as sculpting in the traditional sense. Paint brushes based on the Sculpting system. Sculpting is like working with clay that you bring into shape with various tools (Sculpting brushes).

cinema 4d sculpting

Whereas traditional modeling methods tend to be very technical or abstract in nature (using extrudes, cuts, polygon generation, etc.), Sculpting is based on a more natural, artistic approach. Sculpting (actually digital sculpting) is a modeling method that differs entirely from traditional modeling methods. Copyrights from left to right: Matthias Bober, Christian Rambow, Sébastien Florand.













Cinema 4d sculpting